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BnS is much more linear than Gw2, with far less content and quest variety. Nothing interesting to do besides fight, but the combat system is amazing so it's playing to it's strength there

Blade And Soul VS Guild Wars 2

Gw2 hasn't quite been living up to it's "friendliest community" reputation of old lately, IMO. I haven't really hit too many trolls and such in BNS, though. The worst are bots and AFKs that leech off of dungeon parties, given that there isn't a vote kick system in BnS. BnS is much more spammer and bot infested than Gw2, but f2p so that's normal. Some people are a bit elitiest about AP (Attack power, not Achievement Points which is what you'd think coming from Gw2) for their dungeon groups, but that should be nothing new to you if you remember the Zerker Melee only trend in Gw2's party finder. The servers are still separated so they have a bit more community to them than in Gw2's megaserver shuffling. You might get to know certain players you run into frequently, though "Cross-server" dungeons let you play with people on other servers and while there is the occasional issue here and there, it's a pretty excellent system overall. Works better than Gw2's party finder.


PvP is primarily balanced around 1v1. Even the 3v3 team PvP is actually a tag team format. You get 5 second assists where you can jump in to gang up on someone but it's NOTHING like Gw2's format. Classes are mostly pretty balanced. Every single class is OP except the one you play as, as some of us like to say. Most issues where you perceive a class as overpowered are mostly skill/learning issues, but there ARE some bad matchups where there are specific disadvantages. Some are worse than others. (Warlock has that problem the worst against Forcemasters and Assasins, just to throw that out there if you're considering that class in particular) Also to throw this out there, Summoner gets as much salt as the AI builds in Gw2, when those builds were actually good. Remember when Turret Engies were actually good and total monsters at holding points? That's about how much salt summoner gets.


There is nothing like WvW. Faction content like Soulstone planes might sound thematically similar, but it isn't. Large scale fights actually kind of suck. Again, 1v1 focused game. Keep in mind there is no target limit. If there's 40 people standing on a spot you smack with an AOE or cleave, you're gonna hit those 40 players. 


BnS is much more linear than Gw2, with far less content and quest variety. Nothing interesting to do besides fight, but the combat system is amazing so it's playing to it's strength there. There is no gear choice. You get the literal best weapon at the start and you keep upgrading it. In practical terms, there's no build variety in this game in terms of equipment. All of that comes from which skill trees you choose to upgrade. (Which you can respec at any time like Gw2 masteries and skills) 


Towards late game, upgrading said equipment becomes very grindy and expensive. Imagine if legendary weapons in Gw2 were basically required for endgame dungeons instead of just being flashy and every single person in the game was bitterly fighting over the mats; and T6 mats climbed 60-80 silver a piece when you still need full stacks of them to make your weapon. That's what soulstones are in BnS. (BnS gold is currently a little less inflated and harder to earn than Gw2 gold. So considering 30-40 BnS silver to be like 60-ish Gw2 silver but I'm totally guessing a conversion rate out of nothing) 


Tags on most mobs are claimed by first to get a hit in. Kills are not shared unless in a party. Field bosses are an exception, but you must contribute at least 1% of the total DPS to get loot. This is harder than it sounds on a few specific bosses that get really crowded. Imagine in Gw2 if you had to do at least 1% damage to The Shatterer or Tequatl while 200 other people are trying to DPS him too. That's what harvest square during peak times is like. 

For PvE party class composition is just short of irrelevant. If you're going for an "Optimal" party you might want one or two (But no more than two) warlocks for their special soulburn buff, someone who can tank if needed (ideally a Kung Fu Master or Blade Master but basically any classes but Warlock can pull off being a tank in some capacity when speced for it)  And then whoever can bring the DPS. Not too different from Gw2 in that regard but even less class specific roles and functions. 


This game is NOT alt friendly at all. No shared storage. 99% of untradable drops are character bound rather than account bound. (This really sucks for outfit drops) Speaking of outfits, there is no dye system or anything. Only customizeable outfit is the clan uniform system. 


Basically, if you like the feel of BnS's combat system and the way Arena PvP is, then you'll find enough to like about the game, because those are the main two crowning strong points. Combat is almost fighting game like, with combos and animation cancels and such. If you want random fun side activities, minigames, or roleplay-friendly features and such, then there isn't much for that here. 

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